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Best Plug-in Software
— Sound on Sound Award nominee
At its $299.00 MSRP, EastWest Spaces II is a steal compared to its competitors. Its cost is a small price to pay for what may become your favorite reverb. For those who already subscribe to EastWest’s ComposerCloud (also the best deal for virtual instruments on the market), the product is already waiting for you to discover. (Full Article)
SPACES II reverbs sounded, on the whole, incredible: smooth, wide, deep, complex and highly nuanced. My two thumbs are up. Way up! (Full Article)
SPACES II is an extraordinarily comprehensive collection of reverbs, which will have something for everyone.
EastWest’s SPACES I has been my go to reverb for many years but SPACES II Is a must for everyone, it’s the most comprehensive and best sounding convolution reverb on the market by far.
— Mark "Spike" Stent (2018 Mix Engineer of the Year)
I can honestly say that this has now become my favorite go-to reverb for orchestral music and cinematic music. It has such a rich, deep and open sound that can make any instrument lush and beautiful.
To my ears SPACES II is one of the best sounding convolution reverbs I have heard and used and if you like the idea of putting your productions be it music or post in some very authentic sounding acoustic environments, you should check out EastWest SPACES II, you will be very glad you did. (Full Article)
The quality of the impulses themselves are so exceptional and the way the plugin has been fashioned for creative workflow makes it a music producer’s dream. (Full Article)
— Audio Producer News
SPACES II is a great candidate for being your one and only convolution reverb, offering up plenty of high quality instrument-dependent presets along with all the essential groups of convolution spaces.
The Sequel to the Ultimate 24-bit True Stereo Convolution Reverb.
SPACES II from EASTWEST is the highly-anticipated sequel to SPACES I, the top-selling convolution reverb engine endorsed by top industry professionals which set a new standard in impulse recording techniques. Produced by Doug Rogers and Nick Phoenix, SPACES II includes hundreds more new reverbs recorded in churches, concert halls, opera houses, catacombs, train stations, recording studios, and warehouses. It includes a new streamlined user interface, new control features, a vastly expanded collection of instrument specific reverbs, plus all of the reverbs from SPACES I, making SPACES II the most powerful and versatile convolution reverb on the market.
Instrument Specific Reverbs
A unique feature of SPACES II is the instrument specific reverbs that have been designed to take the guesswork out of instrument reverb selection. Only the SoCal hall was recorded using this method in SPACES I and it was so popular six locations with instrument specific reverbs are now included in SPACES II. How was this done? An ATC speaker array was created to emulate the sound projection patterns of each instrument or section. For orchestral halls, a recording was taken in the exact position an instrument would be on stage. A French horn fires its sound backwards against the back wall, therefore, an impulse for a French horn was created by firing the sweep tones from the middle to left rear of the stage, backwards and slightly towards the floor. 1st violin section recordings were taken by firing a series of speakers at an angle toward the ceiling, just like a real section, with a fifth speaker firing towards the floor to emulate the body of the violins. A choir shoots straight out from the back, a celeste or harp is usually way over to the side and a lot of that sound goes up giving you early reflections. Most soundtrack composers that use SPACES I consider the instrument specific reverbs from the SoCal Hall to be ground breaking. Set up a mixing template with unique reverb for the strings, brass, winds, percussion and choir and something magical happens. In SPACES II five more locations were added using this technique for a total of six. There are 324 instrument specific reverbs in SPACES II compared to 48 in SPACES I for a total of 372. It took a massive effort, but the results speak for themselves.
Brand New Spaces
From stunning concert venues like Abravanel Hall in Salt Lake City, Reynolds Hall in Las Vegas, and the War Memorial Opera House in San Francisco, to exquisite sounding churches like St. Patrick’s and St. Dominic’s, to unique and extraordinary sounding locations like catacombs and Union Station in Los Angeles and many more, the reverbs from these brand new spaces will inspire you and help bring your compositions to life with incredible realism. These are some of the best locations EastWest has recorded in and they will all perfectly compliment the locations from SPACES I.
New Streamlined User Interface + New Control Features
SPACES II features a streamlined, completely re-vamped user interface. Now the user can actually see visuals of each space - including those from SPACES I! In additional, new Next / Previous arrows allow the user to easily navigate the 1,020 reverbs from this massive collection. The biggest new feature is a brand-new Decay Time panel. Now you’ll have absolute control of the decay time of each and every space, allowing for the ultimate in customization.
Same Revolutionary Recording Techniques
The same revolutionary impulse recording techniques that made SPACES I so popular have been replicated in this new collection. The best gear from Fairchild, Manley, Meitner, Neumann, Neve, Sennheiser, Sony, Telefunken, and TG were used in each recording. ATC Monitors were used in each space to emulate the real-world sound projection properties of various instruments. SPACES II includes a very hi-resolution, True Stereo engine that focuses on delivering the very best sound at a very low CPU load. Most impulses are in 8 channel format, so surround mixes can be created.
Upgrade for SPACES I users
An upgrade is available for SPACES I users. (Note: due to the vast number of changes, SPACES II will not recall SPACES I presets saved in your old projects. If you upgrade you will have a choice of loading old projects with the SPACES I interface or reset them using SPACES II.)
Produced by Doug Rogers and Nick Phoenix
1,020 reverbs recorded in locations worldwide
Includes 372 Instrument specific reverbs recorded in 6 locations
Highest resolution, most useful reverbs available
24-bit True Stereo, with surround capability
New convolution engine
Brand new user interface with visuals representing each space
Brand new Decay Time control feature
New Next / Previous buttons for fast navigation
ATC, Neumann, Telefunken, Neve, Meitner Signal Path
Film Score, Rock, Pop, Jazz, Classical, Esoteric and Dreamy Reverbs
Generally, all info related to the reverb selected is displayed in the interface window of SPACES II.
The following is useful information -
M-S: means mono in and stereo out. So normal stereo reverb, where the input is summed to mono before being processed.
S-S: means stereo in and stereo out. So true stereo. Each channel L and R is processed with its own unique stereo impulse.
Typically an impulse is taken with the source on the left side of the stage and the right side of the stage. Each impulse is stereo. When they are put together you get a true stereo 4 channel snapshot of the space. We encourage users to use the true stereo versions of the impulses. The true stereo switch on the interface is an indicator, not a switch. It indicates what you have loaded.
FR: means front mics.
RR: means rear mics. These can be used to create a surround mix, or to pick a reverb that you like. Generally the rear is longer and darker.
FILTER: This allows users to limit the frequencies sent to the reverb, you can high-pass, low-pass, or both. When selected, a frequency response graphic will appear in the center window.
DECAY TIME: This allows users to shorten the reverb time of the loaded preset.
MONO: turn on to mono the reverb.
A Simply Massive Collection from Around the World
Angels Cathedral (True Stereo)
Berlin Church (True Stereo)
Grace Church (True Stereo)
Hamburg Cathedral (True Stereo)
Sacred Heart (True Stereo)
Santa Barbara Temple
St. Dominic (True Stereo)
St. Patricks (True Stereo)
Abravanel Hall (True Stereo)
Davies Hall (True Stereo)
Dortmund Concert Hall (True Stereo)
LA Guitar Venue
LA Piano Hall
Northwest Orchestral Hall
NY Piano Hall
NY String Hall
Pasadena Taiko Hall
Reynolds Hall (True Stereo)
San Francisco Hall
So. Cal. Orchestral Hall
Malibu Stone Courtyard
Digital Hollywood Hall
Gated Room Reverb
Hamburg Lake Forest
War Memorial Opera House (True Stereo)
SM Parking Garage
WLA Parking Garage
Classic Rock Plate
EW Vintage Plates
LA Big Drum Rooms
LA Small Drum Rooms
LA Studio Drum Rooms
LA Scoring Stages
Berlin Swimming Hall (True Stereo)
SM Concrete Tank
SM Water Tank
544 Mateo (True Stereo)
WLA Loading Dock
Below are the minimum and recommended hardware requirements for using SPACES II on your computer. Please see the Play User 6 Manual for a complete list of the Hardware and Software Requirements for installing and running any Play Library.
1.7GB free hard disc space.
Below are the minimum and recommended hardware and software specifications for using Opus on Windows and MacOS systems.
CPU: Quad-core (four cores), running at 2.7 GHz (or above)
RAM: 16 GB
OS: macOS 10.13 (or later); Windows 10 with ASIO sound drivers
Drive: SSD for HW Orchestra Opus Edition
CPU: Octa-core (eight cores), running at 2.7 GHz (or above)
RAM: 32 GB or more
OS: macOS 10.13 (or later); Windows 10 with ASIO sound drivers
Drive: NVMe SSD
The chart below outlines the MacOS and Windows 64-bit operating systems and sequencers that are officially supported and fully tested with the latest version of Opus. Please note that while most Sequencers / DAWs are VST 2, VST 3, AU and AAX plug-in format compatible, only those listed in the chart below are officially supported.
EW Play 6 Stand-Alone
EW Opus Stand-Alone
Apple Logic Pro
Avid Pro Tools
Image-Line FL Studio
Motu Digital Performer
Presonus Studio One
VSL Vienna Ensemble Pro
(1) VST3 usage is recommended
(2) Sibelius / Finale / Dorico notation programs work with Opus, but do not support the full feature set of some Opus/Play Libraries, such as those that use WordBuilder. Please contact support for details.
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